So. In case you couldn't tell by the
extremely not-subtle clue I left at the end of my last post, I've been working on something related to the old Jim Henson Company show
Fraggle Rock. I found out about the contest when I revisited the Talenthouse website (the company I did the
Florence + the Machine project through), and even though I promised myself I would stop doing these kind of things, I couldn't help it. I mean c'mon. Muppets. Jim Henson. I had to.
Basically, the point is to design a piece of artwork for
Fraggle Rock's 30th Anniversary; if you are selected as the winner you get prize money, a tour of the Jim Henson Co., and your artwork becomes official
Fraggle Rock merch. As much of a longshot as it is, good things could definitely come from it -- even if I'm not chosen as the winner. I mean, I get a cool new portfolio piece and my artwork gets seen by someone at the Jim Henson Company. No complaints here.
My basic idea was to fit as much as I could into the piece without overloading the image with information. There are three main races in
Fraggle Rock, the
Fraggles, the
Doozers, and the
Gorgs. The Fraggles and Doozers coexist together in the caves and underground tunnels of Fraggle Rock, whereas the Gorgs live above ground and proclaim themselves to be rulers of the universe. I wanted to illustrate a snapshot of a day in the life of Fraggle Rock, showcasing the symbiotic relationship of the care-free Fraggles and hard-working Doozers, as well as the Gorg's discovery of this ecosystem that has developed right under their noses.
I sketched out a couple of concepts to further realize this idea. As indicated in the top thumbnail, I was thinking of having the piece framed by a Doozer-built structure, but I thought that was drawing too much attention away from the Fraggles. I thought it would be better compositionally to have the Doozers working on a structure in the middle-ground to create a greater sense of depth to the cave.
Since the characters were layered on top of one another in my sketch to create an illusion of depth, I thought it would make it easier to draw each of them individually, and then combine them in photoshop so I could play around with position and scale much easier. I was planning on using watercolors for the piece, but I realized my watercoloring skills were pretty rusty while working on the initial washes to create the rocky texture, so I colored the figures with Prismacolor markers and colored pencils for highlights. It was also at this point that I decided to do away with the Doozer structure all together (in fear of the piece looking too clunky and crowded) and instead have a couple spare Doozers spread out throughout the image.
And...voila! After scanning it into photoshop, I created some cool-colored shadowy areas to help differentiate between the layers of the cave and fixed the eyes of the characters since they didn't come out as I wanted them to in the drawing. As always, thoughts and critiques are much appreciated. Voting ends on August 21st at 10 a.m., so if you like it and want to vote, you can do so
here. It's the same as the Florence contest, you vote through Facebook or Twitter (or both if you have both).
Anyway, now that I have contest-ing out of my system (though I was almost tempted by this upcoming
Pendleton Ward-judged Adventure Time t-shirt design contest THAT BRENDAN REGULINSKI SHOULD TOTALLY DO SOMETHING FOR...HINT, HINT), my website is my main focus. The end of summer is nigh, therefore I must get cracking if I want to have the update completed by then. Fingers crossed!