Sunday, October 24, 2010

Hall of Heros

So here it is. Long delayed, but without further ado.

1 comment:

  1. Hey you! I meant to post sooner. My humblest apologies :)

    So here's what I think. I think you're not quite done yet. The black, white and grey parts look amazing and pretty much finished. Love the texture of the statues and how you rendered them... great job :) However, in my opinion the colored bits need just a little more attention. I like the fact that you used limited color in very specific areas to create focal points, but to me the color doesn't look rich enough. If you're going to only have selected areas of color, the color in those areas should be rich and "juicy" and rewarding to look at. For example, from what I can see you were going for a bit of a complementary color scheme with yellows and violets, but perhaps you could add just a tinge of red (or green depending on the mood and effect you want) to add depth the the color. Does that make sense? Also, the saturated yellow bit on the base of the statue in the right corner bothers me just a little because it looks like a different (slightly cooler?) yellow.

    Okay, so being nit-picky now, I think you should have a greater value range in the purple robe on the gargoyle dude (especially darker shadows... you don't need lighter areas). You have such a great value range in the black and white areas, now carry that over to the colored areas (this also applies to the girl looking at the statue in the background). Oh, and you could probably add some purple to the girl in the back and to Dendril's shadows too... spreading color around, even just within the selected color areas, will help to unify the piece. Right now I think things look a little disconnected. Consistent treatment of value range between b/w and colored areas will help to unify as well.

    Now to summarize. What I meant to convey in that slightly rambling critique is that you need to UNIFY the piece and work on making your colors a little richer (not necessarily more saturated, but "juicier").

    One final thing. The stone floor should maybe not have so much value contrast, especially in the background. I think the level of contrast you have right now is fine in the the foreground/middleground areas, but you should decrease the contrast as the floor recedes into the background (atmospheric perspective and all that). Adding a little texture to to floor would be cool too, but it doesn't necessarily need it.

    Hope I wasn't too harsh.

    I miss you bunches! HUGS!!

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